Subtitle Safe House
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This is the footage that went viral on social media several days ago, since Sam punches the camera if the player zooms in on his crotch too many times. Interestingly, courtesy of the English subtitles, we now learn Kojima also explained that Sam has another reaction to this kind of behavior. Should the player zoom in on his crotch too often, Sam may flip the bird to the camera. According to Kojima, this response was removed for the Tokyo Game Show demo.
HUD housing must be decent, safe, sanitary and in good repair. Owners of housing described in 5.701(a), mortgagors of housing described in 5.701(b), and PHAs and other entities approved by HUD owning housing described in 5.701(c), must maintain such housing in a manner that meets the physical condition standards set forth in this section in order to be considered decent, safe, sanitary and in good repair. These standards address the major areas of the HUD housing: the site; the building exterior; the building systems; the dwelling units; the common areas; and health and safety considerations.
Hello, Yes there is a subtitle screen above the stage giving you not every word in translation but a good guide as to what is happening. With La Traviata we had a programme and there was also a smaller paper available (free of charge I think) which gave a synopsis of each scene so that you could read the story prior to the event. I also went on the internet to familiarise myself with the opera prior to my visit.
The new Safe House was introduced during Day 2 of Hoxton's Housewarming Party as a replacement for the old one he burned down beforehand. In order to enter the safehouse, the player needs to be at least level 0-25 and visited the old safehouse once before.
Every three days, the cops will raid the safehouse. During a raid, players cannot visit the safehouse or upgrade rooms, but can still view and redeem Side Jobs. Players can opt to skip the raid, giving them access to their safehouse and pushing the raid back half a day.
The new safehouse is a very large two-story building apparently located somewhere in the outskirts of Washington D.C. From the looks of its interior, the new building was apparently a former mansion of sorts with a very large basement that can be further expanded provided the player has enough Continental Coins to afford the upgrades.
At present, there are 23 dedicated sections throughout the house, with one being the commons area on the ground floor and one in the basement serving as the vault. Each of the remaining 21 corresponds to a certain heister, who can be found loitering nearby if not already picked by the player(s). Each of these sections can be upgraded twice, which can potentially unlock minigames for the player and their guests to partake in. It has been speculated that more sections will be added as the Payday Gang gains more members, supported by the fact that there is an entire unused building adjacent to the accessible area that can be seen on the house blueprint.
Unlike the old safehouse which is single-player only and accessible from a button on the main menu, the new base has its own dedicated section in the Crime.net menu where one can host a lobby with up to three additional players. Said players can visit and interact with the items and, if the house has been upgraded, peruse the host's collection of minigames and such.
Continental Coins are spent when upgrading rooms in the safehouse, with Tier 2 costing 12 and Tier 3 costing 24. Upgrading the entire house costs a grand total of 828, as of August 13, 2018, with the addition of Joy.
Dallas' Office consists mainly of a television set and paperworks related to Crime.net. The laptop on the desk can be interacted with to take the player directly to the Crime.net interface as with the old safehouse.
Clover's Surveillance Center is where she spends time monitoring the safehouse's perimeter cameras looking for any would-be intruders or signs of the police. Initially, it will feature only two CRT displays that cannot be interacted with, and the quarters will be stacked with a few heaps of boxes.
Chains' Weapons Workshop acts as the safehouse's armory and where Chains spends most of his time tinkering with new firearms. Initially the room is very unorganized, dirty and featureless save for a few shelves and table in the center.
The Common Rooms are the safehouse's equivalent of a normal household's living room, consisting of several couches, a jukebox, answering machine and a coffee table. It is initially very limited in space, being taken up by large stacks of boxes and the couches are of rather low quality.
As it becomes upgraded, the area will gain a target range at Tier 2, with damage counters for cumulative damage dealt to the targets. At Tier 3, it gains a playable killhouse time trial course. Clearing the Snipe It trophy will replace the dummy target silhouettes at the range with images of Maximum Force Responders.
The Vault is, as its name implies, a large safety room for the player's riches. As the player earns spending money, more and more money will be piled up inside the initially small side vaults and then in the middle of the room when those are full. Various monitors will also show your offshore money.
Aldstone's Heritage included in Update #153 gave the butler his own private room in the basement of the Safe House. This room is unmarked on the schematics and cannot be upgraded, though seeing how extravagantly well-furnished it is compared to the rest of the house this is likely not needed.
The Trophies are a set of challenges added alongside the new safehouse, to give the players a little something to strive towards. Essentially they are the same as achievements, requiring certain feats to be accomplished before they will unlock, and some are literally copy-pasted from the achievement list themselves.
Clearing a Trophy will instantly award the player with 6 (excluding the ones in Aldstone's quarters, which award the coins in the form of Side Job pays) that they can use to purchase new upgrades for the safehouse along with a relevant static decoration. Trophies are one-time only, possibly to prevent coin farming by constantly repeating some of the easier ones.
[on camera] Abu Khaled is meeting with another activist now to see if the roads are safe and they can get us in. Abu Khaled's also told us that at a funeral of a protester today, seven people were shot.
[voice-over] He said protests were happening along the road to Douma and he'd take me to see them. But there were army checkpoints everywhere. Abu Khaled used a network of lookouts to find the safest route.
RAMITA NAVAI: [on camera] Every now and again, we get rained on by sweets, and this is people in their houses and apartments throwing sweets out at the protesters, showing their support.
FATHER: [subtitles] He woke up and said, \"Why didn't you wake me up earlier\" He got dressed and raced out as fast as a rocket. Only 45 minutes after he had left, I got the news. My neighbor came and told me to go to the hospital right away.
[on camera] Abu Hazem says that the man who owned the printing shop that was printing lists like this of dead protesters, and printing banners that are held up by the protesters, was killed by the authorities. Nobody is safe here.
ABU JAFFAR: [subtitles] The world knows Syria is a rich, beautiful, strategically located country. But the house of Assad, one family, has plundered everything and sucked the people's blood dry.
MALEK: [subtitles] They covered my eyes and tied my hands behind me. Then the beating and swearing began. They started with the electric prod. They forced me to the ground. The scars from the electric shocks are still showing on my back.
RAMITA NAVAI: Malek's six weeks in prison led him to join the opposition movement full-time. He and the other two men now move from safe house to safe house. Several times, they'd only just escaped arrest.
[voice-over] For the next two days and nights, we were holed up in the safe house. Our food supplies started to run out. To get clean drinking water, Malek was forced to venture to a nearby spring.
The United Nations estimates more than 3,000 protesters have died. Thousands more have been badly injured. I was told it was no longer safe to take wounded protesters to public hospitals. Instead, secret hospitals have been set up in safe houses across the country.
PHYSICIAN: [subtitles] The wounded are being taken out of the hospital right after surgery, even before checking if their condition is stable or not, because wounded people are often abducted from hospitals. Taking injured people to the hospital is a big risk to their lives. We saw with our own eyes people with minor wounds beaten by security forces inside hospitals. Many doctors were arrested because they treated wounded protesters. Across Syria, doctors have been arrested and some have even been killed.
[on camera] Here there's bandages. Over here, there's a box of drugs, medicine, surgical scrub solution, doctor's gown for operating. There's even a heart monitor. And all of this has been hidden away in this warehouse because they're so scared of being raided by the militia.
BROTHER: [subtitles] The security forces caught us by surprise and opened fire on us, killing five and injuring more than 30. We took them to the hospital, but the security forces had surrounded the town and were preventing doctors from entering. Mohammed bled for more than three hours.
WOUNDED STUDENT: [subtitles] Sometimes I am scared that the security forces will come to finish me off, to beat me or even shoot me. Even though I'm scared, even if they come and hurt me, it won't stop me. I'll still go out. As soon as I can walk well, I'll definitely protest again.
SOLDIER: [subtitles] At more than 40 demonstrations, the people came out and we were ordered to shoot. If we refused to shoot, the militia would shoot us. I don't know if I killed anyone or not, but I was forced to shoot at protests, and a large number of innocent women and children died. A lot of people died. 59ce067264
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