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The main story is part of a series of three tie-in games which act as prequels to the main game. None of the games were released on all platforms, with the first, released in 2015, set between the events of the reboot and Rise of the Tomb Raider. The second, in 2016, takes place during the events of Rise of the Tomb Raider and the third, in 2017, takes place after the events of the reboot. The early bird edition of Rise of the Tomb Raider was offered early-access to fans on PlayStation Plus, while Xbox Live Gold members would have access to the game on release. A Collector's edition was also released, offering the game, a 14-karat gold Lara Croft statue, a steelbook case, an behind-the-scenes book, an exclusive Lara Croft character deck and six collectible figurines, as well as access to the Early Bird Explorer's Pack. The Collector's Edition was later offered as part of Games Pass, allowing players to access the early access of the game when it was available.
The game and series are named after the city of Kitezh in Russia, as Lara Croft began her treasure-hunting career there. The team wanted to create a more "personal" experience for players, making use of locations in Egypt, Siberia, Mexico and Greece, where the designers reflected on their own lives. They decided to use Russian locations and Russian themes for the setting, and also wanted the Kitezh city to appear as real in players' eyes so that they would be surprised to learn that Lara had actually been there before.[26][19] In creating the setting, the team attempted to recontextualise the Tomb Raider universe, and separate it from that of James Bond, by reimagining past events and restructuring relationships between the established characters. d2c66b5586