Difference Between Static Dll And Dynamic Dll In Delphi
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In the example above, the GetSomething routine is imported from the somelibrary.dll library. The delayed directive ensures that somelibrary.dll is not statically linked to the application, but rather dynamically.
In a conventional non-shared static library, sections of code are simply added to the calling program when its executable is built at the \"linking\" phase; if two programs call the same routine, the routine is included in both the programs during the linking stage of the two. With dynamic linking, shared code is placed into a single, separate file. The programs that call this file are connected to it at run time, with the operating system (or, in the case of early versions of Windows, the OS-extension), performing the binding.
Like static libraries, import libraries for DLLs are noted by the .lib file extension. For example, kernel32.dll, the primary dynamic library for Windows's base functions such as file creation and memory management, is linked via kernel32.lib. The usual way to tell an import library from a proper static library is by size: the import library is much smaller as it only contains symbols referring to the actual DLL, to be processed at link-time. Both nevertheless are Unix ar format files.
Note: The static NPP libraries depend on a common thread abstraction layer library called cuLIBOS (libculibos.a) that is now distributed as a part of the toolkit. Consequently, cuLIBOS must be provided to the linker when the static library is being linked against. To minimize library loading and CUDA runtime startup times it is recommended to use the static library(s) whenever possible. To improve loading and runtime performance when using dynamic libraries, NPP provides a full set of NPPI sub-libraries. Linking to only the sub-libraries that contain functions that your application uses can significantly improve load time and runtime startup performance. Some NPPI functions make calls to other NPPI and/or NPPS functions internally so you may need to link to a few extra libraries depending on what function calls your application makes. The NPPI sub-libraries are split into sections corresponding to the way that NPPI header files are split. This list of sub-libraries is as follows:
In a conventional non-shared, static library, sections of code are simply added to the calling program when its executable is built at the linking phase; if two programs use the same routine, the code has to be included in both. With dynamic linking, shared code is placed into a single, separate file. The programs that call this file are connected to it at run time, with the operating system (or, in the case of early versions of Windows, the OS-extension), performing the binding.
Like static libraries, import libraries for DLLs are noted by the .lib file extension. For example, kernel32.dll, the primary dynamic library for Windows' base functions such as file creation and memory management, is linked via kernel32.lib.
The SoftwareKey/PLUSNative/lib directory contains all the PLUSNative library files. 32-bit library files are located in the x86 subdirectory, while 64-bit library files are located in the x64 subdirectory. Library files for a given platform are found in their respective folders. This includes the linux, macOS and windows subdirectories. Within each of these directories you will find the shared-dll, static and static-nodeps directories. The shared-dll directory contains the shared or dynamic-link libraries, while the static directory contains the static libraries (or archives). The static-nodeps directory contains static libraries that do not bundle the third-party libraries used by PLUSNative. Refer to the Third-Party Dependencies section below for details on when and how to use these libraries.
PLUSNative uses several third-party open source libraries as it's core. This includes libcurl, libxml2 and OpenSSL (libcrypto and libssl). Refer to the Third-Party Licenses topic for details on the permissive open source licenses used by these libraries. These libraries are linked into the shared dynamic-link libraries and do not need to be distributed separately. The static libraries also include these third-party libraries. If you happen to use any of these third-party libraries in your own application and intend to use the PLUSNative static library you should use the libraries provided in the static-nodeps directory, as these do not include these third-party libraries. If you use one or more of these third-party libraries, but not all of them, you will need to start linking all of them or consider using the PLUSNative shared dynamic-link library instead.
Header conversions and dynamic library loading routines for pcre.dll (Perl-compatible Regular Expressions).Requires pcre.dll for the Windows platform. Requires libpcre.so.0 for UNIX and Linux platforms. The PCRE code can be statically linked as well.
_OR_ I'm dead wrong about packages initializing as a whole. Since the compiler has a list of all units (.ppu's in .dcp) it could create init tables as it sees fit. Then also the \"package can't depend on unit not in packages in the dependancies (requires)\" part might be wrong. It could be that I mixed up references about dynamic and static loading here. (because when dynamic loading, most units will already be initialized, but there is no need for that when statically loading!)
The second is not applicable to Lazarus anyway out of licensing concerns (distributing binary only components linked against GPL is a GPL violation, dynamically linking is no different from static in the sense of the license).
I suspect delphi does this dynamically, since runtime packages don't need to be registered. This means that a scan for .ppls (*.dcp in Delphi) and some structures must be added, and the unit search mechanism must be changed to search in these structures first only IF \"BUILD WITH PACKAGES\" IS ON.
If the customer has not successfully re-verified with the servers in nDaysBetweenChecks + nGraceDaysOnInetErr then TA_IsGenuineEx() will return TA_FAIL. So, how do you tell the difference between a customer that was never activated and a customer that is blocking your app from re-contacting the activation servers You use the TA_IsActivated() function to see if there's a valid activation locally.
In addition to the dynamic version (*.dll / *.so / *.dylib) we also provide static versions of TurboActivate (*.lib / *.a) that you can get on your API page. To use the static library you have to define \"TURBOACTIVATE_STATIC\" in your project, your makefile, or in your source before you include the \"TurboActivate.h\" header file.
Explicit linking, where the operating system loads the DLL on demand at runtime. An executable that uses a DLL by explicit linking must make function calls to explicitly load and unload the DLL and to access the functions exported by the DLL. Unlike calls to functions in a statically linked library, the client executable must call the exported functions in a DLL through a function pointer. Explicit linking is sometimes referred to as dynamic load or run-time dynamic linking[4].
COM is a very diverse framework for creating reusable components. COM allowsfor an object created on one machine to be used across the network on anothermachine. The language the component was created in and the language of thecaller do not matter. COM allows for static and dynamic interfaces. For examplea static interface would be used at compile time in a similar manner to anordinary DLL. A dynamic interface allows for the the calling language to useinferred information about the component to accessed at run time. COM allowsfor flexible use and reuse of components.
Static and dynamic interfaces are not mutually exclusive. COM allows for dualinterfaces where both types are defined at the same time. Static interfacesshould be preferred as there is a severe performance penalty when using dynamicinterfaces. However, both interfaces are important because not all languagessupport utilizing a static interface. Javascript for instance can only use adynamic interface. Unless there is a very clear reason against implementingboth types of interfaces it a dual interface implementation should always bepreferred. Future use of the component cannot always be anticipated and a dualinterface gives the most flexibility for future use.
For compatibility between various languages BSTR (B Strings) need to be usedwhen dealing with string data. A BSTR is a null terminated wide character arraythat also has the length prepended. _com_util:: provides static functions forconverting between BSTRs and cstrings (char *).
added support for driver DLL inject approval callback added \"callback\" parameters to InjectLibraryA/W avoid crash when uninstalling API hooks in Edge improved LoadLibrary hook thread safety avoid deadlock while checking for new/removed DLLs improved ProcessIdToFileName for wow64 processes added DISABLE_LDR_LOAD_DLL_SPECIAL_HOOK option added DISABLE_PARALLEL_DLL_LOADING option [driver] added support for driver DLL inject approval callback [driver] disable injection for \"dynamic code\" policy processes [driver] added support for disabling parallel DLL loading [driver] fixed: permanent 64bit injection failed in newer OSs [driver] fixed: collision between multiple madCodeHook drivers [driver] injection is now only performed in main thread
avoid crash when uninstalling API hooks in Edge improved LoadLibrary hook thread safety avoid deadlock while checking for new/removed DLLs [driver] disable injection for \"dynamic code\" policy processes [driver] added support for disabling parallel DLL loading [driver] fixed: collision between multiple madCodeHook drivers [driver] injection is now only performed in main thread 153554b96e
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